Character Artist with over 12 years of experience in the video game industry, specializing in stylized and expressive characters. I’ve been working in games since 2010 and can take a character from concept all the way to final in-engine implementation.
I’ve contributed to major franchises like Call of Duty, Fortnite, Hyper Scape, Rebel Riders, Gods of Rome, and Nova, collaborating with both AAA studios and indie teams.
I’m passionate about building characters that tell a story through design, strong silhouettes, and detail — blending artistic vision with solid technical execution.
Responsible of creating Characters & creatures for the game from the concept stage to the final result inside the engine
Preparing game characters for CGI campaigns that involves processes to optimize visual appeal and integration into diverse media. Including refining models, adjusting lighting and shading for realism, and optimizing rendering settings resulting in visually captivating assets ready for digital promotion.
Worked as Senior Character artist for videogame production
Working as Senior character Artist for videogames production
Working as a Character Artist for videogame production.
Character creation for videogame production
2D and 3D creation for videogame productions